Jus'pink:
Member of the druidical clan of
Gilldentree, where his tasks included philosophy and keeper of the
Great Mallet of Clyde, which possesses the awesome power of the
elements. Betrayed by a trusted student and tricked into revealing the
mallets resting place. This resulted in it's theft. It is on him to
find and retrieve the powerful artifact before it falls into the wrong
hands. He has the ability to speak with plants and animals. He is armed
with the truth and faith is his shield
Tarsell:
No one really knows where she comes
from. Her past is somewhat of a mystery. Highly intelligent and agile.
Has the ability to blend in with her surroundings, like a chameleon.
She is fluent in many languages, forms of self defense and fencing.
Proficient in the rope handling and lock picking. Her weapon of choice
is a razor sharp cutlass. If you were to ask her "What is your part in
all this?" With a cunning smile she would reply. "I'm one of the good
guys"
Orlaki:
Gray elven archer from the forest of
Silver wood, where he would prefer to be. He does not like or trust
humans. All they bring is trouble and destruction. However, respecting
an ancient pack with the Druids, it is his responsibility to aid in the
recovery of the mallet and the destruction of Lordar Darcane. Armed
with a silver wood bow and arrows. His ability with the long bow has
earned him the title of Master Bowmen. He has knowledge of
enchantments, charms, and is in tune with his surroundings at all
times. Some say he has a sixth sense about him.
Feda:
6'11" tall, 389lbs...solid muscle.
Kidnapped as a small child and sold into slavery. Real name is
UN-known, nicknamed after his fondness for goat cheese. Escaped at 12,
started traveling with a band of mercenaries. He quickly became
proficient in war, weapons and tactics. Weapon of choice...a 68 lb
double edged battle axe, which he wields with graceful ease. Learning
that Lodar Darcane's minions were behind his abduction prompted him to
seek out the vile sorcerer. Believing that Jus'pink will lead him to
Darcane he offered his abilities to the priests' quest. He would find
out who he was. Pity on those that stand in his way!
Traveler:
Resembles you, clad in armor. You are
the key that is needed to make this quest a success. You have no
weapons, only your wit. Trust in the camaraderie of your fellow
adventurers. Be brave..don't run. Good Luck.